The writing is great in The Dungeon of Naheulbeuk. Those will often be in much safer areas, like an inn or tavern, between the fun dungeon parts. Looting will get you treasures, foods, and the like to sell or trade. While not in battles, you can wander around with your party, loot, avoid traps, and most importantly, have random conversations. If you don’t want to fiddle with that, you don’t have to, as there’s an option to have the game do all of that fun stuff like allocating skill points for you. As it’s an RPG, there’s stats and skill trees. Thankfully, there’s difficulty options to choose from, which if you’re a fan of the writing, you might just want to play on the easiest difficulty. I’m nowhere near good at SRPGs, so you can see how someone like me would struggle. In the Witch’s case however, her spell can’t just be spammed, as there’s a cooldown for using abilities like that, regardless of class. The archer or witch don’t have this problem, as they have great ways to fight at a distance. Some classes need to move up close however, like the thief, who’s great at backstabbing or flanking. If you’re surrounded by enemies, it’s probably best to not move too far. The orange grid is the maximum distance you can move, but you’ll be defenseless that turn. One, a blue grid is how far you can move and still perform an action like an attack or skill afterwards. With moving, you have to consider two grids. It just means you need to plan things out. There’s always a party member for each situation. What you get is a strategy RPG with ever class all together at once. If we get passed that, then you get some really fun RPG mechanics. The game will tell you “Press A to cast a spell and in the left stick to free roam”, but then will neglect to tell you how to even highlight that spell, which is using the d-pad. It does explain what it wants you to do and how to move in menus, but if you don’t do EXACTLY what it wants, it won’t let you even move. This game has one of the worst, most constrictive tutorials I’ve ever played. Lets get this out of the way immediately. By that, I mean it comes off as just a bunch of people having fun, which is reflected in the dialogue. The Dungeon of Naheulbeuk to me feels like a videogame version of one of those tabletop RPGs that a bunch of friends work on together. Published By: Plug In Digital, Dear Villagers
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